代表性论文: (*标注为通讯作者)
1.Liu, Y., Ng, J. T. D., Hu, X., Ma, Z., & Lai, X.* (2024). Adopt or abandon: Facilitators and barriers of in-service teachers’ integration of game learning analytics in K–12 classrooms?. Computers & Education, 209, 104951. (中科院一区,SSCI一区,教育学TOP期刊)
2.Cheng, M., Lai, X.*, Tao, D., Lai, J., & Yang, J. (2024). Children’s programming environment acceptance: extending the boundary conditions to programming competition, computational thinking, and programming modality. Education and Information Technologies, 29(1), 939-969. (中科院三区,SSCI一区)
3.Ye, J., Lai, X.*, Wong, G. K. W., & He, N. (2024). Interplay of computational identity, learning experiences, programming self-efficacy, and computing aspirations for adolescents in urban China. Educational Technology & Society, 27(2), 70-86. (中科院二区,SSCI一区)
4.Lai, X., Ye, J., & Wong, G. K. W. (2023). Effectiveness of collaboration in developing computational thinking skills: A systematic review of social cognitive factors. Journal of Computer Assisted Learning, 39(5), 1418-1435. (中科院一区,SSCI一区)
5.Lai, X., & Wong, G. K. W. (2022). Collaborative versus individual problem solving in computational thinking through programming: A meta‐analysis. British Journal of Educational Technology, 53(1), 150-170. (中科院一区,SSCI一区,教育学TOP期刊)
1.广东省哲学社会科学规划, 青年项目, GD24YJY14, 基于跨学科融合的教学设计云平台开发、评估和使用机制建模研究, 2024-01 至今, 2万元, 在研, 主持。
2.广东技术师范大学人才引进研究项目,乡村教育振兴背景下青少年人工智能素养培育研究,2023年-2026年, 2万元, 在研, 主持。